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User:Jessalyn

From Paradisium Wiki

Hello, hopefully no one will go messing with my information, I am Jessalyn on the server, and am a deep repository of the Old Lore and New Lore alike. I will be contributing as much as I can in transcription and creation, particularly for those areas and NPCs that I have particular involvement with.

Scratch Work

Just some staging and working on seeing the editor, without making pages yet.


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== Notable Locations ==

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Verdant Caverns

The Verdant Caverns are a large expanse of land controlled by the Verdant Hive, a vespid monarchy currently ruled by Queen Katiana, and aided by her sisters, having replaced the former queen Melora when she abdicated the throne to leave Paradisium.

Notable Locations

The Verdant Caverns is a large, sprawling area that is made up of smaller, notable areas, some of which are wild, others given over to rule to vassals as long as they follow the rules of the Hive.

  • Wild Gardens
    • Dragonleaf Grove
      • Druidic Alter
      • Community Leader's Cottage
    • Verdant Hive (Location)
    • Tower of Life
  • Sirens Grotto
    • Steppe Fjord
      • Crossfjit
      • Beachfront
    • Mermaid Cove Resort
  • Twilight Groves
  • Isle of Avalon
  • Honeydew Valley
    • Community Center and Market
      • Farmers Market
    • Moo-Mellon Ranch
    • Blalok's Tranquility Ranch


The Isle of Avalon is located in the center of four convergent areas, being the crossroads between the Wild Gardens, Sirens Grotto, Twilight Groves, and Haunted Hollows.

The Wild Gardens and Twilight Groves border each other, and dot into each other depending on the crystals provided, both also border the Sirens Grotto as the rivers and lakes move down to the seas beyond.

The Wild Gardens is known to fade into the Haunted Hollows on in some areas, the trees dark and twisted under the growing influence of the Haunted Hollows. The border is monitored and protected.

The Sirens Grotto is part of the shorelines to the Bending Seas, if one follows the coast far enough, they can come across Smugglers Cove. Along the shoreline, a cave system has been carved out, providing access to the Steppe Fjord. On a smaller section of coast, almost completely enveloped in the jungle of the Wild Gardens is the Mermaid Cove Resort.

Honeydew Valley is has a few connections to various Kobold Dens, which provides border raids on food and for sexual conquest and a sharp cliff can theoretically be climbed to reach the Wild Gardens, the cliff is home to some variants of birds and aarakocra tribes, and is not an actual suitable method of travel for those who cannot fly. Finally, a stone bridge crosses a ravine to be able to transport goods to the Market Town.

Notable Figures

Puck
An archfey that moves about the Wild Gardens, Twilight Groves, and Siren's Grotto, however she also very much avoids the Isle of Avalon. She is mischievous, often speaks in rhymes which brings to her a level of distrust, but she truly likes helping people and being kind in the end. She also hides the fact that is an archfey, presenting to any who cannot tell as little more then a sprite or fairy.

Wild Gardens

The Wild Gardens is the green areas of the Verdant Caverns that grow under the presence of the Sun Crystals, the most common version is dense jungles, but there are thinner patches of forests and the rare clearing or special grove. While large caverns are much more common in this area, there are interconnected tunnels and smaller caverns as well, as well as some unusual features. While it can be dangerous to the unwary traveler, it is fairly safe overall, particularly with the Vespids being willing to aid travelers.

Notable Locations

  • Dragonleaf Grove
    • Druidic Alter
    • Community Leader's Cottage

Giant Stump Settlement

Breaking through a dense part of the jungle, explorers might find themselves in an area that has been cut down, a giant stump is centered among many other stumps providing a clearing with places to sit, the cutting seeming to have happened many years ago, yet the stumps do not show indication of rot. A fence surrounds the area, and various silks and webbing can be seen indicating presence. Women tend to small gardens and chores outside, under the protection of a matriarchal woman who calls herself Sakura. Inside the stump itself is a carved out settlement which offers shelter for those under her protection.

Tower of Life

The name Tower of Life is given to a massive vine that runs miles between the ceiling and the ground of the cavern it is in, other vines growing from above and below wrapping around the core vine. It protects itself with an extreme aphrodisiac that is excreted from the vines, which further attracts other life forms that protect it. When close enough the sound of liquid running through the vines can be heard, but if it is the same fluid that is running through the vines is yet to be known nor where it goes external to the cavern it is in.

Notable Figures

Sakura
A Jorōgumo that watches over the Giant Stump Settlement, she is to many folks an enigmatic figure when trying to compile information about her, some speak of a woman who welcomes them and protects them, some speak of a seductress, others claim she is a giant spider monster that vanished their friends, or a stalking monster in the area that steals from travelers, ultimately these are all true aspects of her. She welcomes other women and will protect those who are staying in the settlement while she may host some men and non-binary, she is also willing to prey upon them if she needs something for the settlement.

Dragonleaf Grove

A grove of trees that have leaves that seem to be like scales, some leaves are metallic and shiny, some glimmer like gems, some show unusual colors such as red, black, or even stark white, and yet even some that seem to shine like stars or other solar bodies. One who knows them, might know them as Dragonleaf Trees, a rare tree that requires draconic tending or otherwise, the leaves resembling dragon scales, and in the colors and styles of the dragons they are named out of. Houses and bridges exist both in the trees, and down in the grove, outside of the grove additional cottages, cabins and houses have been built. In the center of the Dragonleaf Grove, resides the Community Leader's Cottage.

Notable Locations

Druidic Alter

In the heart of the Dragonleaf Grove, the actual trees and not the settlement, is a clearing of stones on a earthen mound or hill, where those who are sensitive to magic can feel it gathering and dispersing. Stone monuments are set up, lit by candles that seem to never burn away, an alter present in the center, clearly for religious ceremonies, private rites, and available for those who practice natural magic. It sits upon a ley line node, making it a place welcomed to druids, witches, and others who know to seek it out.

Community Leader's Cottage

In the center of the Dragonleaf Grove Settlement is the cottage of the Community Leader, currently, a song dragon who goes by the name of Vee.

NPC List

  • Assorted NPCs
Sakura
A Jorōgumo that dwells in a giant tree stump, among a clearing of trees that acts as a protector of the women she accepts to her home.
Boadicea
A woman who doesn't speak to much of her past, she is friendlier then her demeanor may suggest, unless she is angered.
Keahi
A rough tomboy who enjoys boxing and having fun with other folks, also a magical girl known as Fire Exalted.
Sammie
A would be dominant that struggles with being seen as submissive.
Aur
A friendly changeling on the path of becoming a powerful deity.
Theodora
A young woman, born as a genetically manipulated clone, she has since become a vampire.
Selatiel
A laid back celestial patron.
Taersedaith
A 'young' Song Dragon in charge of the Dragonleaf Grove.
Puck
An archfey pretending to be only a fairy or sprite, they are a true trickster, a bit of a pet trainer, but despite her sense of amusement she doesn't seek to harm anyone.
Krampus
The spirit of winter yule.
Rudolph
A eldritch creature of light that has taken form of a humanoid reindeer.
Katsume Melusine;A emerald serpent empress, seeking to start over with her own empire in Paradisium.
Eomeni
A devil that seeks to dominate others for their relaxation, cursed to serve via a crest.
Rhasc'hasc:A watery, monstrous curse slinger, when they appear the water they are in turns into a whirlpool to draw others in and down.
Zektor
Silver scaled kobold and leader of the Silver Scales.
Sun
One of three anti-magic monkies searching for his brothers.
Shula
Ifritee blacksmith.
Blackmore
Dio Blackmore has committed genocide, feminine looking he wielded great magic as a general. Has a very different view then most...
Haru
A blue Oni, smart and psionic.
Ao
Haru's brother, more rough and tumble, hides his keen insight.
Shlurmox
A slimy beholder in steam tunnels, believing himself to a a god.
Serena Lancheart
One of the few to cling onto the teaching of the Keepers, and the deity/power of the Mistress.
Saldracsh
A Humanoid Beholder in the Trapped Hallways.
Clyde Thatcher Mellon
Ranchhand and son of the owner of the Moo Mellon Ranch.
Conquest
A Demon Lord, who takes the name of his pleasures, being an embodiment of Conquest, in all ways. Subjugates much of the under world in Paradisium.
  • Adventurer's Guild
Renard
A retired adventurer working at the adventurer's guild.
Mark/Mary Reed
Admiral of the Adventurer's Guild Navy.
  • The Exodermis Colony
Zoey and Larkensith
Slightly chubby and very friendly human, and her Sentinel Exodermis partner.
Xeniox
(And Host) A Deviant Exodermis who came from the depths, and helped take down Consumption, only loosely connected.
  • Institute Workers
Lazuli
Headmistress and cult leader seeking to spread knowledge of magic.
Sera
A predecessor of the Illithid, she is studying Paradisium and the Exodermis, having a unique ancient connection to both.
Crono
Teacher of chonomancy subjects at the institute.
  • Former Queen Bess Crew
Edvard
A remnant searching to kill all the crew and prisoners of the Queen Bess and Spirit Walker.
Crashes Waves Washes Away Life
A down on their luck tabaxi, trying hard to find a life for themselves.
Sue
Former member of the Queen Bess.
  • Verdant Hive
Katiana
Queen of the Vespids.
Talie
Androgynous vespid converted from human.
  • Frostviel Slavers
Iseult
Ice Genie, bitter, cold, cruel and slaver of the frostviel catacombs.
Ishild
Known also as the piercer, she is a slaver in the frostviel catacombs.


  • Tranquility Ranch Group
Malina Blalock
Owner of the Tranquility Ranch, a well renown pony trainer.
Jean
Trans-man saddler working for Malinda at the Tranquility Ranch.
David
A cart driver for the Tranquility Ranch.
Earl
A male pony at the Tranquility Ranch.
  • Corporate Hell
Ol'Scratch
Slaver using enchantment magic, has since lost his private practice for a position in Corporate Hell.
Zazl
A devil of the corporate hell offices, some sort of c-suite exec, though what he does...
  • Order of the Blood
Sonia
Bouncer at the Sanguine Lounge.
Diana and Delia
Twin sisters, and owners of the Sanguine Lounge.
  • Assorted Merchants
Bob
An information broke, fence, acquirer of second hand goods, he may well be a leader of a thief guild, a pity he is rather nondescript.
Arkaitz
Owner and operator of Curses and Loans.
The Merchant
A merchant of fine hypnotic goods... funny thing how they never seem to be the same person.
Gemeni
A merchant of questionable replicated goods, typically at cheaper prices.
Sophie "VanillaBloom"
Owner of Sophie's Garden.
Runar Hansen
Owner of the Menagerie Magiks.
Mael
Assist in running Hardwood Furniture, and husband to Raken.
Raken
Mael's husband, and owner of the Hardwood Furniture.
Solomea (Sol);The new owner of the Accursed Jackel.
Cath
A nurse, and front counter clerk at the Clinic, they are a bit over worked and always happy for a coffee.
Sideras
A large cycloptic smith and leather worker in the bazaar, working only with actual weapons.


  • The Displacer Shadow
Adilyn
A dominant huntress that is a large six legged displacer-taur.
Drew
A dominant four armed displacer girl that often is involved with Adilyn.
  • Achelous Pod
Alana
A bright, cheery and freindly seeming Siren, sometimes considered to be a ditz or airhead.
Sabrina
A wichy middle aged siren, she is developed water proof paper for spellbooks, and is willing to help other wizards.
Talulla
A strong kindly siren, she lives and works to protect free sirens, and the Auchelous pod in particular.
Murrow
Slender and a bit malnourished most of the time, Murrow is the softest and most caring of the pod.
Murphy
Stronger then he seems, and willing to do what he must to survive and thrive. Strangely, folks have mentioned seeing him in multiple places at once, and even claim to have killed him...
Morgan
An Exodermis partner of Talulla, they have sworn to protect the pod.
Tempest
An Exodermis of the same brood of Morgan, they work to protect the pod, but have special focus on Murrow.
  • White Guard
Unnamed
Mace and Holy Sigil Wearer, Fighter, Soft Voice, Young Male
Unnamed
Captain, Older Male, Wields a greatsword
Unnamed
Twin blade wielder, and bow.
Joan
Scout/Ranger of the Group.
  • Witch Cult of the Woods
Shamira
A Leonal Guardrin, and a leader of the group, despite having a feminine body she has a mane.
Erwan
A fallen assimar, with dark wings and a serious personality. Is more of a Demi-Boy.
Turok
A male bugbear, large, friendly, and brews drinks.
Hallstein
A masculine transgender male, that is likely to over compensate to try to fit in.
Hokru
Female kobold, not the smartest, but a gentle soul that has an affinity for animals.
Thyrn Naturewalker, Znir
A female gnoll.
Ishtari
A Shard Mind that has a is gender neutral.
Dragon's Blood Shelters and Stimulates
Agender naturebound tree.
Katsumi
Transgender man (though appearing very female still) Koi.