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Adventurer's Guild (Area): Difference between revisions

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m Lore Keeper Jessalyn moved page Adventurer's Guild to Adventurer's Guild (Area): Adventurer's Guild alone is Ambigious.
 
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Latest revision as of 03:38, 30 June 2025

Stepping through and unassuming door set snuggly between The Golden Jackal and Menagerie Magiks, the passage opens up into bustling guildhall, impossibly large for the sliver of space between the two shops. Smokeless lanterns hang from wooden ceiling beams, providing vibrant light to the space, while tables welcome small groups of adventurers, who sit swapping stories and tales over drinks.

A fireplace burns with a clean, bright fire, and above the mantle hang trophies - such as a pair of panties snatched from a mighty succubus matriarch, or a golden phallus recovered from deep within the kobold dens. A set of stairwells lead to additional levels. Up above, along a large balcony, are private rooms for parties preparing or returning form adventures. In the cellar below is what can be best described as a mix between prison and medical facility, where less successful adventurers can be found recovering from the enthrallments of their former captors.

At the far end of the hall, a polished wooden counter holds a set of books detailing some of the cataloged threats of the dungeon, with a board hung nearby to advertise rewards for necessary tasks, and lists adventurers presumed lost or captured by creatures deeper in the dungeon. Rewards are offered for many such adventures or rescues, both by the guild Itself, and sometimes by private backers seeking specific aid. Occasionally, Nubia herself can be found the counter here, but more often she is parading topples around her latest business venture with a flask of golden ale in her hand.

Central Location for the Adventurer's Guild (Organization).